There was a time long before the race began where the Wildsea was made up of sailors just trying to survive the wretched gnarl of the expansive green, traveling to and fro with supplies and good word on their ships. When the first captain won the race and was granted his wish, and impossible thing, all the creatures of the Wildsea took notice. On that day, the shape of the sea changed forever.
Welcome to the start of Roll Play Game's main storyline of season two, Storm of Whispers, where we kick things off with a worldbuilding session of Microscope. The gang establishes the history of the world that we find ourselves in, a world of overgrown trees and ships that sail on the treetops that cover the world, the world of The Wildsea RPG. We set up the beginnings of our Microscope game and create periods, events, and scenes about the winners of this fabled race.
Featured in this episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant
Special Thanks to:
Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The Mac comeback! Mac and his cousin try to rescue the team. Philmore and Thad attempt to escape Chrome with their lives. The gang...
The conclusion of the zombie apocalypse game, The Cracker Barrel Has Fallen, a one page survival horror rpg that takes place in a Waffle...
Mac, Phillimore and Thad wake up in Anarchy Now after losing their friend Terry to combat. The origin of the three Exit.AI’s are revealed....