The gang ventures into Phantoms and Fiends to track down the mysterious player that is causing chaos in the arcade, in hopes of rescuing their first Exit.AI before PureLife does. In the game, our heroes test their skills of valor, cunning and chivalry in a series of puzzles. What is the Red Wizards intent? Why is Terry so bad with children? Is the immersion of the video arcade too potent for our heroes to focus on finding the hidden Exit.AI?
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